Pearl Research is pleased to announce the publication of The Games Market in Korea, an in-depth analysis of the opportunities in the $1 billion plus Korean games market. Please click here to view the table of contents.

Games Market in Korea
With innovative business models, diverse game content and a sophisticated telecommunication infrastructure, the Korean games market has reached a mass market level of success. Companies can draw specific lessons from the Korean games market including revenue models based on micro-transactions to casual games that can be played in a few minutes and appeal to both male and female gamers.

Korea also has an emerging console and mobile games market that is fully covered in this report.

Top Online Games May 2006

Research Highlights
This exclusive 80+ page report analyzes four major games platforms (online, console, packaged PC and mobile) and provides these key insights:

  • Online, packaged PC, console and mobile games market sizing with forecasts from 2006-2010
  • Discussion and hardware and software projections forPS3, Wii and Xbox 360
  • Marketing and pricing strategies
  • Drivers and inhibitors to market growth in the console, packaged PC, online and mobile platforms
  • Online business models including an analysis of micro-payments, in-game item sales and unique billing and payment systems
  • Examination of popular casual and MMORPG
  • Profiles of 12 key players including NCsoft, Nexon, Neowiz and Blizzard Korea
  • Ranking of top online titles and publisher market share
  • Internet cafes and their role in the games market
  • Distribution and retail structure for console and packaged PC
  • Conclusions and strategic recommendations

The Games Market in Korea report helps answer some of these questions:

  • How did games become such a mass market phenomenon in Korea?
  • Which segments (console, online, packaged PC, mobile) contain the most opportunities?
  • Who are the key players in this market and what are their marketing and business strategies?
  • What lessons can be learned from Korea and applied to other companies and markets worldwide?

DOWNLOAD the table of contents including a list of figures and tables (PDF).


Pricing and Purchase Info
To inquire about pricing, request a free excerpt and to purchase this research document, please contact research@pearlresearch.com or call 415-566-8509.


Other Reports
The Online Games Market in India, Available Now: This exclusive study covers the online games market in India and contains an executive summary, market forecasts up to 2010, deep marketplace analysis, company profiles and strategic recommendations. Click here to access the table of contents.

FREE COPY: The Games Market in China: Opportunities and Challenges: A mini-PDF report examining the opportunities and challenges in the Chinese online, packaged PC and console market. Please join our mailing list to receive a free copy of this report.

The Games Market and Game Development in China, Q3 upcoming publication
This report examines the domestic games market in China in addition to a special focus on games development and outsourcing. With a skilled labor pool, a growing domestic games market and a cost structure significantly lower than the West, China has enormous potential as a games development and outsourcing market. This report analyzes the current state and the future of the game development industry in China; the benefits and risks in outsourcing to China; important considerations for any company entering China and contains strategic recommendations.

The Games Market in Taiwan, Q4 upcoming publication

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