| Pearl
Research is pleased to announce the publication of The Games
Market in Korea, an in-depth analysis of the opportunities
in the $1 billion plus Korean games market. Please click
here to view the table of contents.
Games
Market in Korea
With innovative business models, diverse game content and
a sophisticated telecommunication infrastructure, the Korean games market
has reached a mass market level of success. Companies can draw specific
lessons from the Korean games market including revenue models based on
micro-transactions to casual games that can be played in a few minutes
and appeal to both male and female gamers.
Korea also
has an emerging console and mobile games market that is fully covered
in this report.
Top
Online Games May 2006

Research
Highlights
This exclusive 80+ page report analyzes four major games platforms (online,
console, packaged PC and mobile) and provides these key insights:
- Online,
packaged PC, console and mobile games market sizing with forecasts from
2006-2010
- Discussion
and hardware and software projections forPS3, Wii and Xbox 360
- Marketing
and pricing strategies
- Drivers
and inhibitors to market growth in the console, packaged PC, online
and mobile platforms
- Online
business models including an analysis of micro-payments, in-game item
sales and unique billing and payment systems
- Examination
of popular casual and MMORPG
- Profiles
of 12 key players including NCsoft, Nexon, Neowiz and Blizzard Korea
- Ranking
of top online titles and publisher market share
- Internet
cafes and their role in the games market
- Distribution
and retail structure for console and packaged PC
- Conclusions
and strategic recommendations
The
Games Market in Korea
report helps answer some of these questions:
- How did
games become such a mass market phenomenon in Korea?
- Which
segments (console, online, packaged PC, mobile) contain the most opportunities?
- Who are
the key players in this market and what are their marketing and business
strategies?
- What
lessons can be learned from Korea and applied to other companies and
markets worldwide?
DOWNLOAD
the table of contents including a list of figures and tables (PDF).
Pricing
and Purchase Info
To inquire about pricing, request a free excerpt and to purchase this
research document, please contact research@pearlresearch.com
or call 415-566-8509.
Other
Reports
The Online Games Market in India, Available Now:
This exclusive study covers the online games market in India and
contains an executive summary, market forecasts up to 2010, deep marketplace
analysis, company profiles and strategic recommendations. Click
here to access the table of contents.
FREE
COPY: The Games Market in China: Opportunities and Challenges:
A mini-PDF report examining the opportunities and challenges in the Chinese
online, packaged PC and console market. Please join our mailing
list to receive a free copy of this report.
The
Games Market and Game Development in China, Q3 upcoming publication
This
report examines the domestic games market in China in addition to a special
focus on games development and outsourcing. With a skilled labor pool,
a growing domestic games market and a cost structure significantly lower
than the West, China has enormous potential as a games development and
outsourcing market. This report analyzes the current state and the future
of the game development industry in China; the benefits and risks in outsourcing
to China; important considerations for any company entering China and
contains strategic recommendations.
The
Games Market in Taiwan, Q4 upcoming publication
Home
| About Pearl Research
| Products |
Mailing List |
Privacy Policy |