Pearl Research
Pearl Research publishes studies covering topics of interest in the technology, Internet and digital media markets. To inquire about our customized research and consulting services or to receive complimentary excerpts of our reports, please contact us.

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Analysis of social and casual games companies Kabam, Kixeye and Fight My Monster

To download the table of contents, click here

Pearl Research is pleased to announce a new report, “Case Study of Kabam, Kixeye and Fight My Monster”. Please contact us for an excerpt. Three online game companies, Kixeye, Kabam, and Fight My Monster have achieved accelerated growth in the past year with prominent social and casual games. Kabam and Kixeye are on track to $100 million in revenues. This report analyzes the individual companies and their corresponding flagship games in detail, with analysis of the reasons why these titles monetize well.

Contact us at research (at) pearlresearch.com or call 415-738-7660 for a free excerpt.

 


China Research: Comprehensive Coverage of Technology, Digital Media and Consumers


Pearl Research's numerous China studies include:

+ Online Advertising
+ Games Market in China (online, console, packaged PC)

 


+ Social media (blogging, social networking, video sharing, digital music)
+ Google and Baidu analysis including consumer feedback
+ Games Development and Outsourcing
+ Chinese consumers: online surveys and focus groups
+ Trendspotting for Chinese youth and young adults
+ Individual Games analysis (Changyou's TLBB, EA's FIFA Online, Giant's Zhengtu, among others)
+ Best Buy in China
+ Other reports, click below to view a full list

>> CLICK HERE TO SEE A FULL VIEW OF OUR CHINA REPORTS>>


Online, Mobile and Video Games in Asia Series 2014:

+Internet/Cyber Cafes Across Asia
+ Games Market in China

+ Games Market in Vietnam
+ Games Market in India
+ Games Market in Taiwan
+ The Games Market in South Korea

+ Games Market in Asia: Top Publishers

+ Video Game Markets in Select Countries


These studies contains
- Executive summary
- Key metrics such as the size of the online games market, number and growth in Internet users, broadband penetration and PC penetration
- Inhibitors and drivers to market growth
- Discussion of Internet cafes and their role in the online games market
- Examination of MMOGs and casual currently in the market
- Profiles of key players
-Role of social media
-Consumer purchasing patterns
- Financial data, key metrics, product analysis
- Strategic Conclusions

Companies covered in the report include CJ Internet, NCsoft, Neowiz, Netease, NHN, Perfect World, Shanda, Soft-World, Tencent and The9. Pearl Research has also compiled an exclusive Relationship Matrix tracking licensing deals, investment, and mergers and acquisitions across the region.

Please contact us at research@pearlresearch.com or at 415-738-7660 for questions, to receive an excerpt of any of these studies, or to purchase.

 

 


Analysis of Zynga's Cityville and EA's Sims Social


This study analyzes gameplay elements that contribute to the success of both titles. Topics covered include: graphics, user interface, virtual currency, replay value and active community management.

Please contact us at research@pearlresearch.com or at 415-738-7660 for questions.

Official Casual Games Report


Pearl Research is pleased to have contributed to the trade organization Casual Game Association’s “Casual Games Report”. The report is becoming the industry standard for casual games information.

This exclusive 60-page report covers worldwide market sizing, business models, industry dynamics and top products and companies. To purchase this report, please visit this link: www.regonline.com/CGAPearlResearchReport

Please contact us at research@pearlresearch.com or at 415-738-7660 for questions.


Leading Publishers Worldwide


These 20-page studies analyze the top publicly-traded game publishers worldwide including Activision, Electronic Arts, Microsoft, Nintendo and Take-Two.

Please contact us at research@pearlresearch.com or at 415-738-7660 for questions or to purchase this study.


   

The Phoenix Generation: Capitalizing on China's Young Consumers 20134

"The Phoenix Generation” is a comprehensive and insightful lifestyle study on Chinese youths ages 16 to 30. The study identifies emerging trends, attitudinal shifts and what’s hot in games, Internet, entertainment, technology, fashion, and consumer products. Most importantly, the study provides actionable insights for companies to effectively target this segment.

Pearl Research based the Phoenix Generation study on in-depth one-on-one interviews across both first- and second-tier cities in China and online survey respondents. Through both quantitative and qualitative data including trend analysis, in-depth youth profiles, and spending diaries, readers can gain insight into contemporary Chinese youth.

The ongoing Phoenix Generation studies helps companies understand this important demographic and what drives their lifestyle choices and spending habits.


CONTACT US TO RECEIVE A NEW SAMPLE OF THE Phoenix Generation report. Our latest update includes analysis of online games tournaments, casual games, online games trends, virtual currency regulations and interviews. Please contact us at research@pearlresearch.com or at 415-738-7660 for questions, or to purchase this study. To read the original press release, visit: http://www.pearlresearch.com/products/CYP07.html




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