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Pearl Research Newsletter
         

Coffee Table Book: "Book of Games Volume 2: The Ultimate Reference on PC & Video Games"

Book is available for pre-order on Amazon

Pearl Research is pleased to have contributed to the beautifully designed and photographed book called the "Book of Games Volume 2". The book is currently available for pre-order on Amazon.com and will be available for the 2007 holiday season.

In addition, an casual games report will be out in December 2007. Please stay tuned about the release of both of these reports in our next newsletter.

 

   

November 2007 Newsletter

 

Upcoming market briefs:

+ Online Advertising in China

 

Pearl Research Studies:

+ Web 2.0 Market in China
+ Retailer Best Buy in China

+ Online Games Market in India
+ Games Market in Taiwan

 

 


 

 


Available Now: Giant Interactive's Zhengtu and Sohu's TLBB Analysis

With $67 million in net income and $90 million in revenues, Giant Interactive continues to gain traction with Zhengtu, considered one of the most addictive games in China. Sohu's TLBB has also accrued 690,000 paying accounts, leveraging the game's name recognition and the company's marketing resources.

Download sample report: http://www.pearlresearch.com/newsl/Zhengtu_TLBB.pdf

As part of the competitive analysis, Pearl Research examines key success factors, player critiques, the marketing of these titles along with in-depth comparisons of features including the combat system, user interface, trading system, community management, the games' stickiness, replay value, learning curve and other relevant features.

Please call (+1) 415-738-7660 or email research (at) pearlresearch.com to inquire about this study.

 

   
     
 

Phoenix Generation Reports

Hear directly from Chinese youth on what brands they like, how they spend their leisure time, their favorite Internet sites and online games, and what motivates their purchasing decisions.

Key Topic Areas
+ Mindshare of new consumer and technology products and services including the iPhone, Baidu versus Google and top game operators
+ Monthly spending diaries
+ Gamer and consumer segmentation including in-depth profiles of Chinese youth in their own words
+ NEW: video interviews availabe for viewing and download

China has 320 million young people between the ages of 16 and 30 with $135 billion in spending power. Yet, there is very little primary, hands-on research that drills deep to understand this crucial demographic.

With the ongoing Phoenix Generation reports, Pearl Research identifies emerging trends, attitudinal shifts and what’s hot in games, Internet, entertainment, technology, fashion, and consumer products for both first- and second-tier cities in China.

Download table of contents:
htttp://www.pearlresearch.com/newsl/Pearl_Phoenix_TOC.pdf

For a press release with key findings, please visit:
http://www.pearlresearch.com/products/CYP07.html

Please call (+1) 415-738-7660 or email research (at) pearlresearch.com to inquire about this upcoming study or to request a briefing.

     

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Phone: (+1) 415-738-7660

Pearl Research is a San Francisco- and China-based consulting and market research firm that focuses on the Internet, games and technology markets. We send out a newsletter 10 to 12 times a year. Please contact us for more info about our services or for any questions. To unsubscribe, please click the link below.