Studies
and Updates
i. NEW Phoenix Generation
- Online Games Tournaments, Success of Casual Game Audition,
Virtual Currency Update
Pearl Research's "Phoenix Generation" study tracks the latest
trends among Chinese youth. These primary research studies are
based on interviews and surveys with first- and second-tier youth
across
the country.
This update analyzes the growth of online game tournaments, the
success of games such as Audition and the latest laws regarding
virtual currencies.
Please contact us for an excerpt.
ii. How
the World's Biggest Social Networking Sites Monetizes (coming
soon)
This study analyzes the monetization of sites such as Qzone (with
200+ million members), Kaixin, and Xiaonei, along with survey
results for Facebook and Myspace. The study also provides key
insights based on the growth of these sites.
iii. Online
Games Market in China Pearl Research forecasts the online games market in China will
exceed $5.5 billion in 2012. The market grew more than 63% to reach
$2.8 billion in 2008. These findings are contained in Pearl Research’s
140-page “Games Market in China” study, with an
excerpt below.
Table of contents: http://www.pearlresearch.com/files/PearlResearch_2009_Chinareport_TOC.pdf
- Game operators in China experienced strong revenue growth in 2008. Six game
operators, crossed the $200 million revenue mark.
The report contains 2006 to 2013 forecasts; inhibitors and drivers
to growth; deep marketplace analysis; profiles of key market players;
and strategic conclusions. Please call (+1) 415-738-7660 or email
research (at) pearlresearch.com to purchase this report.
iv. Online Games
Market in South Korea
Click link below to view Pearl
Research's study: http://www.pearlresearch.com/files/Pearl_Korea_KoreaReport_090626_WEB.pdf
These
key findings are contained Pearl Research’s
new “Online Games Market in Korea” study. Highlights
from the study:
- The top five game operators in Korea in 2008 are NHN (revenues
up 51% year-over-year); Nexon; NCsoft (revenues up 5% year-over-year);
Neowiz (revenues up 29% year-over-year), and CJ Internet (revenues
up 21% year-over-year). The robust revenue growth for these game
operators, despite an economic downturn, demonstrates the resilience
of online games in Korea.
- Top online games include NCsoft’s Aion and Lineage series,
CJ Internet’s Sudden Attack, EA’s FIFA Online 2, Nexon’s
Dungeon and Fighter and Activision Blizzard’s World of Warcraft.
The “Games Market in Korea” report provides an in-depth
analysis of the Korean
online games market and contains an executive summary; 2008 to 2014 forecasts
for
the online games platforms; inhibitors and drivers to growth; deep marketplace
analysis; discussion of key market players, and strategic conclusions. To purchase
this report, please call (+1) 415-738-7660 or email research@pearlresearch.com.
v. Emerging
Markets: Online Games Market in Vietnam
Click below for more info about our Vietnam digital
entertainment study, available now. This study tracks emerging
trends, identifies
any opportunities for international companies and examine lessons
learned from the this emerging digital entertainment
market.
This comprehensive study contains an executive summary, market
forecasts, deep marketplace analysis, company profiles
and strategic recommendations.

For the Vietnam table of contents, visit this link: http://www.pearlresearch.com/files/Sample_PearlResearch_OnlineGamesVietnam_0811_TOC.pdf
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