Korean game operators prioritize international
expansion, “Online Games Market in Korea" study released by
Pearl Research
Please visit the link below to view Pearl Research's newly-released
study. Contact us for an excerpt: http://www.pearlresearch.com/files/PearlResearch_Korea_TOCweb_1007.pdf
Highlights from Pearl Research’s new “Online Games
Market in Korea” study.
- Three of the top five game operators
in Korea saw their revenues grow more than 50% in 2009, a notable
achievement.
- Korean game companies have prioritized establishing international
operations with the United States, Europe, Japan and China as
the leading target markets. Game operator Nexon announced for
the first time, non-Korean contributions accounted for the majority
of its global revenue of 703.6 billion won ($585 million) in
2009. NHN expanded its business in the United States in 2007
and its revenues rose more than 50% in 2009. Neowiz’s overseas revenues,
which consists of licensing and revenues from international,
was the biggest growth segment for the company, with sales rising
526% to 62.1 billion KRW ($52 million).

- Companies are experimenting with new business models including
micro-transactions in MMORPGs that already also charge a subscription
fee. It remains to be seen if this hybrid model will be accepted
by consumers and spread to other countries.
- The excitement and publicity from the World Cup series held
in South Africa in July 2010, helped EA’s FIFA Online 2 capture
the top online game ranking at Internet cafes. Other top online
games include NCsoft’s Aion and Lineage series, CJ Internet’s
Sudden Attack, Nexon’s Dungeon and Fighter and Blizzard’s
World of Warcraft.
- South Korea has one of the highest Internet and personal computer
(PC) usage rates worldwide at 80%, making it a robust market for
PC-based games. In 2010 and beyond, Pearl Research believes the
release of several high-profile titles including Starcraft II will
contribute to an expansion of the games market in Korea. Both MMORPG
and casual game forecasts are provided in the study.
While South Korea has a robust online games market, critical challenges
include a glut of content on the market, increasing government
scrutiny; and rising development costs.
The “Online Games Market in Korea” report provides
an in-depth analysis of the Korean
online games market and contains an executive summary; seven years
of forecasts for
the online games platforms; inhibitors and drivers to growth; deep
marketplace
analysis; discussion of key market players, and strategic conclusions.
To purchase
this report or to view an excerpt, please call (+1) 415-738-7660
or email research@pearlresearch.com.
Visit link below to view Pearl Research's newly-released study.
Contact
us for an excerpt: http://www.pearlresearch.com/files/PearlResearch_Korea_TOCweb_1007.pdf
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