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Pearl Research Newsletter
 

June 2012 Pearl Research Newsletter

+ Infographic on broadband worldwide
+ NEW report on Korea, covering online and mobile games
+ Casual Connect in Seattle, July 2012 and LOGIN Conference, September 2012
+ Pearl Research exclusive reports

     
 

Broadband Connections Reach 600 Million Worldwide

To view infographic in browser: http://www.pearlresearch.com/images/BB_Infographicww.png


NEW Exclusive "Games Market in Korea" - Mobile Market Grows in Importance

Pearl Research is pleased to announce the release of our new "Games Market in Korea" study. Please feel free contact us at research @ pearlresearch.com or call (+1) 415-738-7660 for an excerpt. To download the table of contents: http://www.pearlresearch.com/files/TOC_KoreaGamesMarket_20121506_PearlResearch.pdf

Key highlights:

- Top online games include Activision Blizzard’s Diablo 3, Riot Games’ League of Legends, NCsoft’s Aion and Lineage series, and EA/Neowiz’s FIFA Online 2.

-The report analyzes the growing smartphone and mobile games market with 27 million smartphones in Korea. Approximately 61% of Korean smartphone users play games on their phone and smartphone users download an average of 26 apps. Prominent companies such as Nexon, NHN, DeNA, Gree and WeMade are expanding into the Korean mobile games market, which is discussed in the study along with mobile game market projections.

- The study provides profiles on Com2us, Gamevil, SK Telecom, WeMade, NCsoft, Nexon, CJ E&M, Neowiz, and NHN. The "Games Market in Korea" study also includes an analysis of Nexon's investment in NCsoft, NHN consolidating its Japan operations and other trends. Please call (+1) 415-738-7660 or email research (at) pearlresearch.com for a free excerpt of the study.

   

 

 


 




Online Surveys and Data Analysis


With a highly skilled staff, including PHd statisticians, Pearl Research offers online survey and data analysis services at cost-effective rates.

Please contact us for more information or a quote. We conduct both business-to-business and business-to-consumer surveys.

 

 

 




Casual Connect Seattle, July 24-26, 2012


Pearl Research is pleased to be a media partner of "Casual Connect Seattle 2012". Casual Connect is the place to learn more about an industry which entertains 300 million people each month. Casual Connect is produced by the Casual Games Association and is the premiere event for the casual games industry with over 5,500 professionals attending Casual Connect each year.

Conference sessions will cover a wide range of subjects including Browser, MMO and Social Games, Mobile (iOS and Android), Social Mobile, Cross-platform, Design and Development and Consumer Marketing.

To register, please visit http://seattle.casualconnect.org/index.html

Contact us at 415-738-7660 or email research (at) pearlresearch.com to meet up during the Seattle show.



Registration Opens for LOGIN Conference, September 2012

Registration for the LOGIN conference is open at http://login2012.eventbrite.com. The conference is organized by Ms. Seda Balci, CEO of LOGIN conference. The LOGIN conference has a exciting new venue this year at the Bently Reserve in San Francisco and will occur September 26 and 27.

The LOGIN is the conference for developers and professionals, executives, venture capitalists, designers in the online game industry, including Facebook, MMOG, Xbox Live, PlayStation Network, iPhone/iPad and mobile game development. Some of the speakers confirmed include Kevin Chou, CEO, Kabam and Mike Sego, CEO, Gaia Online and Pali Bhat, Group Product Manager, Google. A full list of speakers is available on the website at http://www.loginconference.com/.

 

Pearl Research Exclusive Studies

Please contact us for an excerpt of these reports.

i. Online Game Operators and Publishers Across Asia (China, Korea, India and Vietnam) + Internet Cafes

These comprehensive studies examines the emerging games market in China, Vietnam, Korea and India along with Internet cafes in these regions.

Pearl Research's "Online Game Publishers in Asia" study contains profiles of 25 key market players including market share, financial data, key metrics, product analysis; and strategic outlook. The study contains more than 160 pages. Companies covered in the report include Changyou, CJ Internet, Giant Interactive, NCsoft, Neowiz, Netease, Nineyou, NHN, Perfect World, Shanda, Soft-World, Tencent and VNG and much more. Pearl Research also tracks licensing deals, investment, and mergers and acquisitions across the region.

The reports include an executive summary, key metrics, forecasts, deep marketplace analysis, profiles and conclusions.


Screenshot of India study


Contact us at research (at) pearlresearch.com or call 415-738-7660 for an excerpt.

ii. Phoenix Generation - Technology Adoption, Trends and and Surveys

Pearl Research's "Phoenix Generation" study tracks the latest trends among Chinese youth. These primary research studies are based on interviews and surveys with Chinese consumers in first- and second-tier cities across the country.

iii. How the World's Biggest Social Networking Sites Monetizes

This study analyzes the monetization of social networking sites such as Qzone (with 300+ million members), Kaixin, and Renren, along with exclusive consumer survey results for Facebook and Myspace conducted by Pearl Research. The study also provides key insights based on the growth of these sites. Please contact us to view a complimentary excerpt.

 

   
         

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