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In
This Issue
+ Game Developers Conference, Flash Games Summit, Web 2.0 in San
Francisco
+ Results of Social Networking survey in China
+ Business and Networking Events in Seattle
+
Available Pearl Research studies
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Meet up with Pearl Research
We'll be attending these events in San Francisco:
Game Developers Conference, Flash Games Summit, Web 2.0 from March
22nd
to 27th and March 31st to April 2. Let us know if you would like
to meet up.
Contact us at research (at) pearlresearch.com
or call 415-738-7660 with any questions.
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March
2009 Newsletter

Subscription Options
Please contact us about
our subscription and retainer programs which includes access to
exclusive research

- Digital Music
- Taiwan, India and other emerging markets
- Online Games Market
- Casual Games
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Social
Networking Sites in China
With more than 300 million Internet users overall in China, the
social networking market has the potential to expand rapidly.
Based on a Pearl Research survey conducted with over
2,000
Internet
users,
Tencent's
QQZone
has
a 33% user market
share,
with Xiaonei at 20%. US company Facebook has a low 3% usage rate
as the company relies on its users to translate its site. MySpace
has fared better as a result of its earlier entry into China; it
has roughly an 8% market share. Many users though have multiple
accounts across the top sites.
The results are excerpted from Pearl Research's market brief. Email
your Pearl Research contact to purchase the file and for additional
survey results.

Source: Pearl Research
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Studies
and Updates
i. Online Games Market in China - Available March 30th
Coming Soon: Pearl Research's exclusive
130+ page study analyzes the rapidly growing Chinese games and
interactive entertainment. Pearl Research’s “Games
Market in China” study
contains 2007 to 2014 forecasts; inhibitors and drivers to growth;
deep marketplace analysis; profiles of key market players. Pearl
Research has also published a separate brief on game development
and outsourcing in China, please contact us for more information.
ii. Emerging Markets: Online Games Market in Vietnam and
Korea Available Now
Click here
for a table of contents of our Korean digital entertainment
study, available now. This study tracks emerging trends, identifies
any opportunities for international companies and examine lessons
learned from the world’s most dynamic digital entertainment
market.
This comprehensive study contains an executive summary, market
forecasts up to 2011, deep marketplace analysis, company profiles
and strategic recommendations. Visit this link for more information: http://www.pearlresearch.com/newsl/GamesMarketKorea_0808_PearlResearch.pdf

For the Vietnam table of contents, visit this link: http://www.pearlresearch.com/files/Sample_PearlResearch_OnlineGamesVietnam_0811_TOC.pdf
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Networking
Events in Seattle
Pearl Research is pleased to partner with these events:
LOGIN Conference, Seattle, May 2009: This annual
conference hosted in Seattle each May brings together industry
leaders to discuss, collaborate, and share advancements about technology,
design, business, community and legal areas of online game development.
Sponsorship opportunities are available and the Website's URL is: http://www.loginconference.com
LOGIN 2009 features three and a half days of online game development
lectures, panels, and roundtables, renowned local and international
industry speakers, facilitated networking activities, parties,
keynote lunches, meetings and an exhibition area.

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