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International Markets
Pearl Research
publishes studies covering topics of interest in the technology, Internet
and digital media markets. To inquire about our customized
research and consulting services or to receive complimentary excerpts
of our reports, please contact us.
Download
info about our subscription service
>> To return to the main products page, click
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China Research: Comprehensive Coverage of Technology,
Digital Media and Consumers
Pearl
Research's numerous China studies include:
+ Online
Advertising
+ Games Market in China (online, console, packaged PC)
+ Web 2.0 (blogging, social networking, video sharing, digital music)
+ Google and Baidu analysis including consumer feedback
+ Games Development and Outsourcing
+ Chinese consumers: online surveys and focus groups
+ Trendspotting for Chinese youth and young adults
+ Individual Games analysis (Sohu's TLBB, EA's FIFA Online, Giant's Zhengtu,
among others)
+ Best Buy in China
+ Other reports, click below to view a full list
>> CLICK
HERE TO SEE A FULL VIEW OF OUR CHINA REPORTS>>
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The Online Games Market in Vietnam

This Pearl Research report provides an analysis of the online games market in
Vietnam and includes:
- Executive summary
- Key metrics such as the size of the online games market, number and growth
in Internet users, broadband penetration and PC penetration
- Inhibitors and drivers to market growth
- Discussion of Internet cafes and their role in the online games market
- Examination of MMOGs currently in the market
- Profiles of key players
- Comparison of China and Vietnam’s online games market
- Conclusions
CONTACT US TO RECEIVE A SAMPLE OF THE NEW 2010 VIETNAM REPORT
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New! The Phoenix Generation: Capitalizing on China's Young Consumers
2010
"The
Phoenix Generation” is a comprehensive and insightful lifestyle study
on Chinese youths ages 16 to 30. The study identifies emerging trends,
attitudinal shifts and what’s hot in games, Internet, entertainment,
technology, fashion, and consumer products. Most importantly, the study
provides actionable insights for companies to effectively target this
segment.
Pearl Research
based the Phoenix Generation study on in-depth one-on-one interviews
across both first- and second-tier cities in China and online survey
respondents. Through both quantitative and qualitative data including
trend analysis, in-depth youth profiles, and spending diaries, readers
can gain insight into contemporary Chinese youth.
The ongoing
Phoenix Generation studies helps companies understand this important
demographic and what drives their lifestyle choices and spending habits.
CONTACT
US TO RECEIVE A NEW SAMPLE OF THE Phoenix Generation report.
Our latest update includes
analysis of online games tournaments, casual games, online games trends,
virtual
currency regulations and interviews. Please
contact us at research@pearlresearch.com or at 415-738-7660 for
questions,
or to purchase this study. To
read the original press release, visit: http://www.pearlresearch.com/products/CYP07.html
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Online Games Market in Asia: Top Publishers
This
study analyzes 17 top online game publishers in Asia. Pearl Research’s
“Online Game Publishers in Asia” study contains profiles
of key market players including market share, financial data, key metrics,
product analysis; and strategic outlook.
Companies
covered in the report include CJ Internet, NCsoft, Neowiz, Netease,
NHN, Perfect World, Shanda, Soft-World, Tencent and The9. Pearl Research
has also compiled an exclusive Relationship Matrix tracking licensing
deals, investment, and mergers and acquisitions across the region.
Please
contact us at research@pearlresearch.com or at 415-738-7660 for
questions, to receive an excerpt,
or to purchase this study.
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The
Online Games Market in India

This Pearl Research report provides an analysis of the online games
market in India and includes:
- Executive summary
- Analysis of the Indian middle class
- Key metrics such as the size of the online games market in India,
number and growth in Internet users, broadband penetration and PC penetration
- Inhibitors and drivers to market growth
- Discussion of Internet cafes and their role in the online games market
- Examination of MMOGs currently in the market
- Interest of Korean game publishers' in India
- Profiles of key players
- Comparison of China and India’s online games market
- Conclusions
Please contact us at research@pearlresearch.com or at 415-738-7660
for an excerpt of the new 2010 report.
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The Games Market in South Korea
With a games market valued at more than $1 billion, South Korea is one
of top ten worldwide games markets but information on this intriguing
games market is often unreliable, exaggerated and not supported by fact-based
analysis. This report will separate the realities and myths about the
South Korean games market, identify any opportunities for international
companies and examine lessons learned from the world’s most dynamic
game market.
This comprehensive
study covers the PC, online and console market in South Korea and contains
an executive summary, market forecasts up to 2010, deep marketplace
analysis, company profiles and strategic recommendations.
Please
contact us at research@pearlresearch.com or at 415-738-7660 for
an excerpt.
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The Online Games Market in Taiwan
This report covers the online games market in Taiwan.
It includes key metrics such as market sizing, PC hardware penetration,
emergence of the free-to-play model, software value and gamer demographics
and segmentation. Also included are retail and distribution overviews,
profiles of key publishers and game operators, conclusions and strategic
recommendations.
Please
contact us at research@pearlresearch.com or at 415-738-7660 for an excerpt
or to purchase this study.
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