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International Markets
Pearl Research
publishes studies covering topics of interest in the technology, Internet
and digital media markets. To inquire about our customized
research and consulting services or to receive complimentary excerpts
of our reports, please contact us.
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Games
Market in China
Pearl
Research's exclusive 170+ page study analyzes the rapidly growing Chinese
games and interactive entertainment. The study has a special section
on mobile games, web games, virtual currencies, the challenge of finding
new gamers, and online games market trends. Also included are forecasts,
top publisher and title rankings, and an analysis of key players
Pearl Research’s
“Games Market in China” study contains up 2018 forecasts;
inhibitors and drivers to growth; deep marketplace analysis; profiles
of key market players. Pearl Research has also published a separate
brief on game development and outsourcing and the video
game console market in China, please contact us for more information.
CLICK
HERE TO DOWNLOAD TABLE OF CONTENTS
Please
contact us at research@pearlresearch.com or at 415-738-7660 for
an excerpt or to purchase this study.
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Analysis of Specific Online Games - Tencent's CrossFire and Shanda's
Aion, Among Others
Other games analyses available include GH's AskTao, Tencent's QQ
Dance, Perfect World's Chi Bi and these:
Changyou’s TianLong Babu (TLBB)
Disney’s Club Penguin
Dofus
EA’s FIFA Online series
Giant Interactive's Zhengtu
Giant Interactive's Giant Online
Guangyu Huaxia's Ask Tao
NCSoft’s Aion
Netease’s Fantasy Westward Journey series
Netease’s Westward Journey 3
Neopets
Nexon’s Maple Story
Perfect World’s Chi Bi
Perfect World’s “Perfect World” game
Runescape
Tencent’s Dungeon and Fighter
Tencent’s QQ Dancer
Wendao
12 Skies
Please contact us for an updated list and a sample.
As part of the competitive analysis, Pearl Research examines key
success factors of all three titles, player critiques, the marketing
of these titles along with in-depth comparisons of features including
the combat system, user interface, community management, the games'
stickiness, replay value, learning curve and other relevant features.
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The Online Games Market in Vietnam
This report covers the online games market in Vietnam. It includes
key metrics such as market sizing, PC hardware penetration, emergence of the
free-to-play model, software value and gamer demographics and segmentation.
Also included are profiles of key publishers
and game operators, conclusions and strategic recommendations.
Please
contact us at research@pearlresearch.com or at 415-738-7660 for
an excerpt or to purchase this study.
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New! The Phoenix Generation: Capitalizing on China's Young Consumers
"The
Phoenix Generation” is a comprehensive and insightful lifestyle study
on Chinese youths ages 16 to 30. The study identifies emerging trends,
attitudinal shifts and what’s hot in games, Internet, entertainment,
technology, fashion, and consumer products. Most importantly, the study
provides actionable insights for companies to effectively target this
segment.
Pearl Research
based the Phoenix Generation study on in-depth one-on-one interviews
across both first- and second-tier cities in China and online survey
respondents. Through both quantitative and qualitative data including
trend analysis, in-depth youth profiles, and spending diaries, readers
can gain insight into contemporary Chinese youth.
The ongoing
Phoenix Generation studies helps companies understand this important
demographic and what drives their lifestyle choices and spending habits.
CONTACT
US TO RECEIVE A NEW SAMPLE OF THE Phoenix Generation report.
Our latest update includes
analysis of online games tournaments, casual games, online games trends,
virtual
currency regulations and interviews. Please
contact us at research@pearlresearch.com or at 415-738-7660 for
questions,
or to purchase this study. To
read the original press release, visit: http://www.pearlresearch.com/products/CYP07.html
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Online Games Market in Asia: Top Publishers +
Internet
Cafes Across Asia
This
study analyzes 17 top online game publishers in Asia. Pearl Research’s
“Online Game Publishers in Asia” study contains profiles
of key market players including market share, financial data, key metrics,
product analysis; and strategic outlook.
Companies
covered in the report include CJ Internet, NCsoft, Neowiz, Netease,
NHN, Perfect World, Shanda, Soft-World, Tencent and The9. Pearl Research
has also compiled an exclusive Relationship Matrix tracking licensing
deals, investment, and mergers and acquisitions across the region.
In addition,
Pearl Research offers a report that examine the Internet cafe market
across Asia, covering PC specs, number of cafes, profitability and
discussion of government regulations. Please
contact us at research@pearlresearch.com or at 415-738-7660 for
questions, to receive an excerpt,
or to purchase this study.
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The
Online Games, Casual, Social and Mobiles Games Market in India

This Pearl Research report provides an analysis of the online games
market in India and includes:
- Executive summary
- Analysis of the Indian middle class
- Key metrics such as the size of the online games market in India,
number and growth in Internet users, broadband penetration and PC penetration
- Inhibitors and drivers to market growth
- Discussion of Internet cafes and their role in the online games market
- Examination of MMOGs currently in the market
- Interest of Korean game publishers' in India
- Profiles of key players
- Comparison of China and India’s online games market
- Conclusions
Please contact us at research@pearlresearch.com or at 415-738-7660
for an excerpt of the new report.
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The Games Market in South Korea
With a games market valued at more than $3 billion, South Korea is one
of top ten worldwide games markets but information on this intriguing
games market is often unreliable, exaggerated and not supported by fact-based
analysis. This report will separate the realities and myths about the
South Korean games market, identify any opportunities for international
companies and examine lessons learned from the world’s most dynamic
game market.

This comprehensive
study covers the PC, online and mobile market in South Korea and contains
an executive summary, market forecasts, deep marketplace analysis, company
profiles and strategic recommendations.
To
download the table of contents: http://www.pearlresearch.com/files/TOC_KoreaGamesMarket_20121506_PearlResearch.pdf
Please
contact us at research@pearlresearch.com or at 415-738-7660 for
an excerpt.
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The Online Games Market in Taiwan
This report covers the online games market in Taiwan.
It includes key metrics such as market sizing, PC hardware penetration,
emergence of the free-to-play model, software value and gamer demographics
and segmentation. Also included are retail and distribution overviews,
profiles of key publishers and game operators, conclusions and strategic
recommendations.
Please
contact us at research@pearlresearch.com or at 415-738-7660 for
an excerpt
or to purchase this study.
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China's Social Media Analysis
This study analyzes the monetization of sites such as Qzone (with
300+ million members), Kaixin, and Renren, along with survey results
for Facebook and Myspace. The study also provides key insights based
on the growth of these sites.
This analysis includes feedback from users about the site and its
monetization methods. Please
contact us for an excerpt.
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2013 Monthly Technology Updates - Subscription
Pearl Research's monthly report updates digital entertainment, technology,
Internet and consumer trends in China. Companies covered include Tencent,
Baidu, Shanda, Sina, Sohu, China Mobile, among others. An older sample
can be found here. Please contact us for subscription options and a
sample.

http://www.pearlresearch.com/newsl/update0408.pdf
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Apple iPhone Analysis for China
Based on consumer
feedback, Pearl Research discusses the potential for Apple's iPhone in China.
The press release can be accessed by clicking
here.
Please
call (+1) 415-738-7660 or email research (at) pearlresearch.com
to inquire about this study and to receive a sample.
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Google
versus Baidu
Based
on interviews with the Chinese youth segment, Google (NASDAQ: GOOG)
continues to struggle with lower user awareness, compared to Baidu
(NASDAQ: BIDU). These findings are contained in consulting firm Pearl
Research’s report “Baidu vs. Google: A Study of Search
Engine Preferences among Chinese Youth.”
Please
contact us at research@pearlresearch.com or at 415-738-7660 for questions,
a briefing or to purchase this study. Purchase of the study also includes
access to selected raw interview notes.
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Best Buy in China
According
to Best Buy, the Chinese consumer electronics market is potentially
valued at $100 billion compared to $120 billion in the US. This 11
page mini-PDF examines Best Buy's presence in China, the consumer
electronics market and features notes from store checks at Best Buy's
flagship Shanghai store.
Please
contact us at research@pearlresearch.com or at 415-738-7660 for
questions or to purchase this study.
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Console Market in China
Pearl Research
conducted store checks in Beijing along with interviews with console gamers.
This fascinating upcoming brief includes number of units of hardware sold
per store, interviews with store managers and Pearl Research’s analysis
of the console market.
Please
call (+1) 415-738-7660 or email research (at) pearlresearch.com to
inquire about this study and to receive a sample.
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